New Tree of Life Model: Confirmed
| Auteur | Message |
|---|---|
![]() Lebeau |
1. Le 13/10/2010 à 14:39
Confrimed on MMO.
http://media.mmo Thoughts on the design? |
![]() Ghostcrawler |
2. Le 13/10/2010 à 17:52
Art is very subjective. We're very used to the phenomenon of half of a class loving say their tier set art and the other half thinking they are the worst thing ever.
Messing with player models is always risky and we know the current Tree of Life model is one of those things that is either loved or hated. That is why, as promised, we are offering a minor glyph if you just prefer the older, treant-based, version of ToL. |
![]() Ghostcrawler |
3. Le 13/10/2010 à 23:40
I was poking fun at the fact that I never promise anything. Sorry. Text-based communication isn't as effective as spoken words. |
![]() Ghostcrawler |
4. Le 19/10/2010 à 21:56
Not true! But I agree about the value of diversity. |
![]() Ghostcrawler |
5. Le 19/10/2010 à 22:00
That's also not true. At the time of the quote, we had no plans to change Tree of Life. (It was around 18 months ago, if I recall correctly.) Player feedback was one of the things that helped convinced us to take another look at the ability. I have no real motivation to lie to players. I feel like we are pretty honest about changes, even we know they won't be popular. I totally understand if you don't agree with us on something, but we're really not trying to be deceitful and wouldn't have much to gain from it anyway. It's not like players won't eventually figure it out when they discover the change. |
![]() Ghostcrawler |
6. Le 19/10/2010 à 22:07
This kind of text lawyering is why it takes so long for us to write anything. :( I said in the post that we thought cat and bear were fun but we weren't sure about tree form. We wanted to see what players thought. If we had already made up our minds, there would be no reason to make that post it all. We don't think players are so transparent that asking them for their opinion somehow makes the medicine go down better when they don't get their way. In fact, it's usually the opposite. Players feel ignored when they don't get their way or don't understand why we asked them if we ended up going a different way. This mechanic, of seeking feedback, is something that I've struggled to explain a lot over the past few years. Players seem to have a hard time grasping it. The best I've been able to come up with is that we like to make informed decisions. That doesn't mean everything is up to a vote. But it also doesn't mean that we hand down pronouncements from the mountain in a state of complete ignorance about what players actually want. Most companies worth their salt listen to their customers. That doesn't mean they give their customers full control over design decisions. |
![]() Ghostcrawler |
7. Le 20/10/2010 à 05:39
Yes. :) |
![]() Ghostcrawler |
8. Le 20/10/2010 à 05:42
That's cool. I'll try harder to be specific about things we are or are not likely to change. But in this expansion, we changed some things I thought we'd never change. |








